
My first step was to create a plane and apply my quick sketch to it as a diffuse bmp texture in material editor. I then used the line creator to trace over the drawing. I separated the legs, arms, head, and split the wing into 4 pieces. I beveled them to give them some height and then treated it like a paper sculpture. The chest rivets are an arch with a squeeze modifier. The scales are circles and the neck fringe is just lines made visible in the render as rectangular. I had some trouble getting things to turn in the right direction, so I had to make the wings upright and then turn them in the x plane. Because I was going for more of a paper sculpture/cut out kind of look, I did not use the mesh smooth modifier. Ideally, I would like to, instead of the repeated dragon, include 4 icons that would symbolize the school on the shield.
Below are a couple of other views.


Because logos are typically more simple and meant to be easy to recognize, I created these as well for watermarks and such:



The dragon in the middle was made with the exact same drawing as the coat of arms.

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